Andrew Brice

Sound Design

3D Artwork

Andrew Brice

Audio Implementation

Demo Reel

This is a short demonstration of two games I have made that focus on audio implementation in Unreal 5. Wwise was used to integrate audio into the first game, and Unreal Metasounds was used for the second. Both projects used a mix of designed and library sounds. View the projects below to find out more.

Honours Project

Game Audio Design And Implementation

This video is a short demonstration of my honours project that I created in my final year of university.
A demo game level was created in Unreal 5 using asset packs and then game functionality was programmed using Blueprints. Wwise was used to integrate audio into the game and REAPER was used to design the sounds.

UE5 MetaSounds

UE5 Audio Implementation

This is an Unreal Engine 5 audio implementation project focusing on the use of MetaSounds. The video shows a walkthrough of how the audio has been implemented into a haunted mansion horror game level.

Sound Design

Demo Reel

Coming Soon!I am currently working on a new linear sound design demo reel featuring various gameplay clips. You can view some of my older sound design reels and projects by clicking on the button below.

Andrew Brice

Hi, i'm Andrew

As a recent graduate with a First-Class Honours Degree in Sound Design, I am eager to apply the knowledge, skills and experience I have gained. Therefore, I am seeking a professional role where I can utilise my skillset and continue to develop further within a supportive team.SKILLS
Pro Tools, Reaper, Logic Pro X, Field Recording, Audio Editing, Audio Mixing, Audio Implementation, Audio Synthesis, Wwise, Unreal Engine 5, UE5 Blueprints, UE5 MetaSounds, Procedural Audio, Unity, Foley, Music Composition, iZotope RX, 3D Modelling, Blender, Adobe Premiere Pro, Adobe After Effects, DaVinci Resolve, Python, Git, Linux CLI, Windows, Mac.

Andrew Brice

Blender to Unreal Engine 5

Medieval Windmill

This is a demo scene in Unreal Engine 5, showcasing my first complex animated 3D model. I created the model in Blender, guided by 3DTudor's 'Blender to Unreal Engine 5' Udemy Course. Sounds were designed to fit each aspect of the scene, then they were implemented using MetaSounds.Other UE5 assets used in the scene show in the video:-Wheat | CropCraft Studios - Ultimate Farming
-Landscape Material | MAWI United - MW Landscape Auto Material
-Background Trees & Foliage | STF3d - Landscape Pro 2.0 Auto-Generated Material
-River | UE5 Water Plugin

3D Models

These 3D models were created in Blender as I learned the software through various Udemy courses.

Andrew Brice

Windmill Pictures

Andrew Brice

Project Archive